Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Tuesday, October 04, 2011

GAME: Jason Rohrer - [2007] Passage [2D 8-Bit Short Art Game]


Rohrer excells in selecting massive concepts and distilling them down into a simple idea; his art game Passage is no different. Using a minimal 100x12 pixel playing area, Rohrer's "memento mori" piece is able to encapsulate life, love, age, and death all within a 5 minute time window.

Sunday, September 18, 2011

FILM: Masaaki Yuasa - [2004] Mind Game [2D/3D Animated Film]


Mind Game (マインド・ゲーム), originally conceived as a Japanese comic by Robin Nishi, was adapted into a feature length film by director Masaaki Yuasa. Funded and animated by Studio 4°C, the film was initially a flop in Japan, but has since found success abroad, winning numerous animation awards worldwide, earning praise from renown animation directors Bill Plympton and Satoshi Kon, as well as gaining a cult following.

Friday, September 09, 2011

GAME: Paolo Pedercini - [2009] Every Day The Same Dream [Short 2D Flash Art Game]

Every Day The Same Dream
Every Day The Same Dream was developed by Paolo Perdercini under his concept game company, Molleindustria (meaning "soft industry"). Perdercini created the piece in just six days as an entry into Experimental Gameplay Project's 2009 "art game" themed game competition and has since been released under a Creative Commons license.

Thursday, September 01, 2011

TV: Augenblick Studios - [2007-Present] Superjail! [2D Animated Series]


Superjail!, a US television series first created and initially produced by Augenblick Studios, is one of those rare shows that not only harks back to traditional animation but continues to push the envelope of the classic techniques. Extremely fluid motion, frantic artistic styles, bright psychedelic color schemes, stream-of-consciousness plot/setting shifts, and layers upon layers of (often times outlandish and gratuitous) cartoon violence fill each shot to ADHD-inducing amount places less stress on the dialog and more emphasis on the animation.